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  1. Regular exercise provides many mental and physical health benefits. However, when exercises are done incorrectly, it can lead to injuries. Because the COVID-19 pandemic made it challenging to exercise in communal spaces, the growth of virtual fitness programs was accelerated, putting people at risk of sustaining exercise-related injuries as they received little to no feedback on their exercising techniques. Colocated robots could be one potential enhancement to virtual training programs as they can cause higher learning gains, more compliance, and more enjoyment than non-co-located robots. In this study, we compare the effects of a physically present robot by having a person exercise either with a robot (robot condition) or a video of a robot displayed on a tablet (tablet condition). Participants (N=25) had an exercise system in their homes for two weeks. Participants who exercised with the colocated robot made fewer mistakes than those who exercised with the video-displayed robot. Furthermore, participants in the robot condition reported a higher fitness increase and more motivation to exercise than participants in the tablet condition. 
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  2. In peer tutoring, the learner is taught by a colleague rather than by a traditional tutor. This strategy has been shown to be effective in human tutoring, where students have higher learning gains when taught by a peer instead of a traditional tutor. Similar results have been shown in child-robot interactions studies, where a peer robot was more effective than a tutor robot at teaching children. In this work, we compare skill increase and perception of a peer robot to a tutor robot when teaching adults. We designed a system in which a robot provides personalized help to adults in electronic circuit construction. We compare the number of learned skills and preferences of a peer robot to a tutor robot. Participants in both conditions improved their circuit skills after interacting with the robot. There were no significant differences in number of skills learned between conditions. However, participants with low prior domain knowledge learned significantly more with a peer robot than a tutor robot. Furthermore, the peer robot was perceived as friendlier, more social, smarter, and more respectful than the tutor robot, regardless of initial skill level. 
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  3. null (Ed.)
    In this experiment, we investigated how a robot’s violation of several social norms influences human engagement with and perception of that robot. Each participant in our study (n = 80) played 30 rounds of rock-paper-scissors with a robot. In the three experimental conditions, the robot violated a social norm by cheating, cursing, or insulting the participant during gameplay. In the control condition, the robot conducted a non-norm violating behavior by stretching its hand. During the game, we found that participants had strong emotional reactions to all three social norm violations. However, participants spoke more words to the robot only after it cheated. After the game, participants were more likely to describe the robot as an agent only if they were in the cheating condition. These results imply that while social norm violations do elicit strong immediate reactions, only cheating elicits a significantly stronger prolonged perception of agency. 
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